Draw shaded and wireframe
![]() 9/18/2015 12:14 AM
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I need to render a surface as shaded with the wireframe overtop. GL.PolygonMode( frontandback, fill ) The problem is that Pass1 paint also does the swapbuffer. Regards |
![]() 9/18/2015 1:04 AM
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An approach that seems to work: base.OnDrawScene(e); // pass 1 GL.PolygonMode( frontandback, line) base.OnDrawScene(e); // pass 2 Any other suggestions welcome! Regards |