Polyline rendering problem
![]() 11/5/2021 9:10 AM
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Hello, Thank you, |
![]() 11/5/2021 11:10 AM
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Hi, You can modify the spline rendering precision by setting GraphicsConfig.ShapeFlattenEpsilon, for example: C# Code:
// Negative value means relative precision.
graphicsConfig.ShapeFlattenEpsilon = -0.01d; - Wout |
![]() 11/5/2021 3:23 PM
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Thank you so much for your help, with this workaround we can move forward. By lowering the parameter as you suggested, we get a polyline that approximates the spline a little bit better. Lowering the parameter further (eg -0.005) we obtain an acceptable approximation, but the other parts have very small segments. It seems that the approximation is not relative to the curvature of the entity. Thanks for the support, |
![]() 11/5/2021 3:57 PM
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Unfortunately it's the best the current rendering pipeline can do at the moment. The relative epsilon is with respect to the size of the entity. - Wout |
![]() 11/8/2021 9:02 AM
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Wout thank you for your help. |